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Real Cricket 20: The first ever global e-cricket competition


Sports in Esports (SIES) has announced the launch of the Ecricket World Series, a new tournament that will be played on Real Cricket 20.

Chris Cockerell, CEO at Sports in Esports, spoke on the inaugural tournament in a release, “This is the first ever global e-cricket competition and with this we have the perfect partners in Nautilus Mobile and EGL. As fans of sport it is important that cricket joins the gaming elite. As fans of cricket we have created a competition that will break all barriers for online sports gaming. Our core audience is India with over 900 million cricket fans, yet our focus is to introduce the game to cricket nations around the world. We look forward to watching as players compete to win prizes and also the big cash bonanza at the end of each season.”

This is actually a great news for all the ardent cricket fans, as they have been waiting for such a thing to happen for quite a long time! And a true fact is Cricket has somehow failed to rope in gamers and the reason; lack of a complete cricket title. But with this initiative we can at least expect some good things to happen.

The tournament is slated to begin on August 1st and will be played online due to the ongoing coronavirus pandemic. Esports tournament platform Esports Gaming League (EGL) has been confirmed as the platform partner for the tournament. The prize purse will be crowdfunded using tokens that enable players to enter the competition, with hopes of creating a ‘substantial prize pool’.

V Michel, Founder and Director of Nautilus Mobile, added: “We at Nautilus Mobile are delighted to present to you the first ever ecricket World Series. We believe that Real Cricket 20 has redefined Cricket Games on Mobile with its authentic and complete Cricket experience. And with the Real-Time Multiplayer and Spectate mode, Real Cricket 20 has become a complete product to enter the esports arena”.

With plenty of players enjoying Real Cricket 20, it’ll be interesting to see the response in terms of crowdfunding, participation, and viewership.

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